This Weapon is from the Interstellar Marines Franchise. Presented inside the Unity engine, I did the Modeling, Texturing, Lighting, Coded custom shader in CG and Coded basic interaction i C#. The Assault rifle is made of 5620 tris and 2x2k maps. The following images and trailer is from The Running Man the third release in the Interstellar Marines franchise. In a Two and a half month period, I worked as a "one man army" and did all environment modeling texturing and shading. You can try it out HERE
The robot was done from the ground up in approximately 1 and a half week. I designed, modeled, textured and shaded it. The two images show the high poly model on the left and the low poly model (5008 tris) on the right. The Next Image show the different ingame versions of the Robot Bullseye was created by Zero Point Software in order to hipe their franchise Interstellar Marines. It was the first playable segment and was created by 8 people in 8 weeks. I created and conceptualized the environment. I did the initial particle work and destructable cardboard people and assisted the rigging of the character. You can try it out HERE
The following pictures are from a demo developed by Zero Point Software. I did all environment modelling and the majority of the prop models.
The next pictures are from "the Vault". A virtual experience created by Zero Point Software to show off some of the main assets in the franchise Interstellar Marines. It can be viewed HERE
I worked in the RTS title Escape from Paradise city, where I did a great number of Building Modules |